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 Stat Rules and Dealing Damage

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MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptyFri Jul 29, 2011 2:26 am

STATS

Each character has a set of 6 stats:

Strength
Durability
Energy
Stamina
Ki
Speed

Each one helps you in battle, and possibly even other things as well!

There are 3 kinds of attacks for this system:
1. Physical
2. Energy
3. Supplemental

However, only the first two deal any damage, and they are dealt differently.

PHYSICAL ATTACKS(Basic):

HA! HO! HA! Nothing like punching your foes, eh? Well, you do not have to learn a special
technique to pound a fist into your enemies, so this is what I have come up with for dealing
with basic attacks.
use this chart to find out what to do:

Punches -- 1/4 of your current Strength converted into Damage
Kicks -- 1/3 of your current Strength converted into Damage
Hard Blows(Elbows, Knees, slams, etc.) -- 1/2 of your Strength converted into damage

I probably made it sound complicated, so here's an example.

My character has a strength stat of 100.
If he punches, he deals 25 damage.
If he kicks, he deal 34 damage
If he uses a Hard Blow, he deal 50 Damage.

*Hard Blows can only be used once per turn
*If the number of damage you deal is in the decimals, round it up(So 1.5 = 2, etc.)

PHYSICAL ATTACKS(Technique):

Now, some techniques are physical attacks, and are done very simply.

Look at it's base damage, and add 1/2 of your strength to it(Rounded up). Done!
Example:

Base damage: 20
Strength: 200

Damage = 220

Easy, huh?
However, each technique costs Ki, make sure you have enough to spare!

ENERGY BASED ATTACKS(Basic):

Lets say you want to throw a regular old Ki blast(no technique needed!)

Then just do it almost JUST like physical attacks:

Small Blasts -- 1/6 of your current Energy converted into Damage -- -10 Ki
Medium Blasts -- 1/4 of your current Energy converted into Damage -- -25 Ki
Large Blasts -- 1/2 of your current Energy converted into damage -- -50 Ki

Easy as can be! However, each one also drains your Ki-stat! Be careful about your moves!
Example:
I have a Ki stat of 200
If I fire 3 Medium Blasts, I now have:
125

*Large Blasts can only be used once per turn, and no more ki-based attacks can be used
*If the number of damage you deal is in the decimals, round it up(So 1.5 = 2, etc.)

ENERGY BASED ATTACKS(Technique):

EXACTLY like Physical attacks, except with the energy stat.(still drains Ki)

YOUR STAMINA/KI

After the battle, your stamina/Ki DO NOT "regenerate"

You must pay Zenni to the hospital to heal your wounds, or use items/techniques you may have
to heal yourself. If your stamina reaches 0, you are DEAD. If it reaches at or below 1/4 of
what it should be, you are INCAPACITATED and CANNOT battle UNLESS forced into one.

Receiving Damage:
Ouch! The punch hurt! And it takes away part of your stamina! Then you have to edit your Fighter Bio with how much damage(stamina decrease) you've taken.

*If you God-Mod this ability then your permissions will be locked and an admin will have to "hold your hand" as you take damage and gain stamina. Embarrassing, huh?*


Last edited by Admin on Mon Aug 29, 2011 2:55 am; edited 5 times in total
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MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptyWed Aug 24, 2011 4:20 pm

USING SPEED TO YOUR ADVANTAGE:

Dodging:

You know you want to do it sometime, narrowly dodge a punch, fly-by a beam. But to avoid
God-modding, I've come up with a very interesting way to dodge oncoming attacks-if you can.
You may ONLY dodge if:

your speed stat is higher than the speed of the attack against you.

EXAMPLE:
Your speed: 100
Punch speed: 75
You may dodge! Yay!

Different Example:
Your Speed: 100
Knee Speed: 125
No dodge!

Attacking:

Want to make your attack un-dodgable? Me to! So, take 1/2 of your speed and add it to the
base-speed of your attack, and if it's higher than your opponent's speed stat, they can't
dodge!

Not using a technique? No problem!
look here:

Level 1 basic attack(Punch, Small Blast) 1/8 your speed stat
Level 2 basic attack(Kick, Medium Blast) 1/6 your speed stat
Level 3 basic attack(Knee, elbow, etc./Large Blast) 1/4 your speed stat

*NOTE: You do NOT HAVE TO USE ATTACK SPEED IN A BATTLE! You may talk to your opponent(s) and if they all decide that they would not like to have the speed-rule, they do not need one. You may still dodge, but your speed stat needs to be higher than your opponents and you may only dodge twice in a row. That is all!*


Last edited by MaximumMajin on Mon Sep 05, 2011 8:20 pm; edited 3 times in total
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https://dragonballrp.forummotion.com
MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptyWed Aug 24, 2011 4:23 pm

BLOCKING/YOU AND YOUR DURABILITY:

You can't always rely on your speed to deal with every attack. Sometimes you just gotta
block. Blocking is also fairly easy, just do this:

Whatever damage you'd be taking - 1/2 your Durability = your resulting damage

EXAMPLE:

Kamehameha damage = 200
Your Durability = 100
damage you take = 150

Ouch! But hey, it's better than taking the full on blow!

There are some rules to blocking though:

1. High damages

If you block and still take 400+ damage, your guard is broken and you cannot block next turn

2. Multi-blocks

You cannot block more than one attack at a time, and you cannot block any more than 3 times in a row. You must dodge or take the hit the 4th time.

3. Negatives

Lets say you are so powerful you take negative damage! Example:

Durability: 200
Amount Blocked With: 100
Punch damage: 50
You take: -50

YOUR OPPONENT takes the DIFFERENCE for their attack back-fired!
Heh, who said it never pays off to train your muscles?
*doesn't work for energy-based attacks, only physical, energy based simply does no damage*

4. Weapons
You can't block a weapon without another weapon unless: Your defense is more than double your opponent's attack damage.

5. Negatives(Weapons)
If you block a weapon and somehow get a NEGATIVE, then that weapon has just BROKEN! Bravo, Mr. Iron-guns!


Last edited by MaximumMajin on Sun Sep 04, 2011 12:25 pm; edited 2 times in total
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https://dragonballrp.forummotion.com
MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptyWed Aug 24, 2011 4:25 pm

POWER-LEVELS:

All of your stats combined equal your power-level. So:

Speed = 100
Strength = 100
Durability = 100
Stamina = 500*
Ki = 300*
Energy = 100

Power-Level = 1200
*NOTE: Even if you have used Ki and taken damage, your powerlevel counts them both as FULL*

Power-levels can be used for a lot of things, using techniques, buying things, quests.
But it's most flexible use: Clashes.

Beam clashes, to be precise.

BEAM CLASHES:

KAMEHAMEHA! GALLICK GUN! BubooM! Who comes out on top? Who gets blown away? The answer is
simple: Whomever has the highest Power-level. Here's how it goes down:

Saiyan A fires a beam at Saiyan B, who counters with another.

Saiyan A's Beam: 100 Damage
Saiyan B's Beam: 200 Damage

Saiyan A's Power-Level: 1500
Saiyan B's Power-Level: 1200

Saiyan B's beam is over-powered, and he gets blasted with BOTH beams, + the DIFFERENCE in
power.
So he takes: 100 + 200 + 300 = 600 Damage. Ouch!

But, the tides can easily change. If Saiyan B uses his transfromation, his power-level
becomes 2000! And thus Saiyan A takes the brunt of the damage.
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https://dragonballrp.forummotion.com
MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptySat Aug 27, 2011 8:53 pm

UPDATE 1: Edited Blocking
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https://dragonballrp.forummotion.com
MaximumMajin
Admin



Posts : 210
Join date : 2011-07-22

Fighter Bio
Stamina:
Stat Rules and Dealing Damage Left_bar_bleue115/200Stat Rules and Dealing Damage Empty_bar_bleue  (115/200)
Ki:
Stat Rules and Dealing Damage Left_bar_bleue60/200Stat Rules and Dealing Damage Empty_bar_bleue  (60/200)
Alignment: -5

Stat Rules and Dealing Damage Empty
PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage EmptyMon Sep 05, 2011 8:21 pm

UPDATE 2: Added a system to the end of dodging that allows you to play without base-speeds if you wish!
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PostSubject: Re: Stat Rules and Dealing Damage   Stat Rules and Dealing Damage Empty

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